AI Insights · Timothy · July 2022
Top 5 Art Games in Finland Q2 2022
Explore the performance of the top 5 art games in Finland during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 art games in Finland showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each app, based on data from Sensor Tower.
Coloring Match from SUPERSONIC STUDIOS LTD experienced fluctuations in its weekly revenue, starting at $48 in late March and dropping to as low as $1 by late May. It ended the quarter with $13. Weekly downloads saw a peak of approximately 2K at the beginning of the quarter, gradually declining to around 1.2K by the end. Active users followed a similar trend, decreasing from 4.5K to around 2.8K during the same period.
DIY Joystick, by Crazy Labs, did not generate any revenue throughout Q2. However, it saw notable activity in downloads, peaking at approximately 2.9K in mid-April and stabilizing around 1.2K towards the end of June. Active users increased significantly, reaching a high of about 3.8K in mid-April before leveling off at around 2.4K by the end of the quarter.
Guess The Drawing! by SUPERSONIC STUDIOS LTD, launched in late May, did not report any revenue for Q2. The app quickly gained traction with weekly downloads skyrocketing to over 7K by mid-June and then slightly declining to approximately 3.7K by the end of the month. Active users also surged from 116 in early June to over 10K by the end of the quarter.
Nonogram.com - Number Games from Easybrain Ltd saw a relatively stable revenue trend, starting at $48 at the end of March and fluctuating between $13 and $47 throughout the quarter. Weekly downloads peaked at 1.3K in early April and ended the quarter at around 854. Active users remained consistently high, starting at 12.7K and peaking at nearly 15.2K before ending the quarter at approximately 12.2K.
Phone Case DIY, also by Crazy Labs, did not report any revenue during Q2. The app’s downloads were relatively steady, starting at 1.3K in late March and ending at around 1K in late June. Active users showed a slight decline from approximately 5K at the beginning of the quarter to around 3.2K by the end.
For more detailed insights and trends, visit Sensor Tower.